We're the Good Guys. We Prioritize Growth Over Hyper-Stimulation.
Most apps want your kids addicted. We just want them to be happy, resilient, and ready for the real world. We build brains; we don't hack them.
The "Glitch" in Modern Games
Many "free" games are actually traps. They use Dark Patterns designed by psychologists to keep kids hooked, anxious, and begging for micro-transactions.
- Infinite Scrolling (No stopping cues)
- Loot Boxes (Gambling mechanics)
- Fake Urgency ('Act now!')
- Selling Data to Advertisers
Brain-Building, Not Brain-Draining
We don't just distract kids; we equip them. Our games are built on proven frameworks like CBT (Cognitive Behavioral Therapy) and SEL (Social Emotional Learning).
Self-Awareness
Naming feelings to tame them.
Regulation
Tools to calm down fast.
The Evidence Locker 📂
Our platform isn't just "fun"; it is an intervention built upon established psychological models.
Neuroplasticity
The Concept: Brain is a muscle.
Application: Spaced repetition of grounding techniques.
CBT Framework
The Concept: Thoughts create Feelings/Actions.
Application: Help children map the connection between Thoughts, Feelings, and Actions.
Graded Exposure
The Concept: Facing fears in small steps.
Application: We introduce complex emotional concepts in safe, manageable steps.
Validated Research & Papers
Immediate Impact of TV on Executive Function
NCBI / PMC" Fast-paced fantastical television can immediately impair young children's executive function compared to educational programs. "
Feeds, Feelings, and Focus: Short-Form Video
PubMed" Short-form video consumption is significantly associated with reduced attention spans and negative mental health outcomes. "
Short-term Effects of Video Exposure
University of Essex" Passive video exposure serves as a 'stop-gap' that can negatively affect immediate attention and cognitive performance. "
How CoComelon Captures Attention
The New Yorker" Hyper-stimulating content relies on sensory overload and distinct visual cuts to enforce engagement, bypassing voluntary attention. "
Why Shows Like 'Cocomelon' Hamper Development
Forbes" Over-stimulating, fast-paced shows can impede the healthy development of critical executive functions and self-regulation. "
Young Kids And Youtube: Ads & Toys
Common Sense Media" YouTube is heavily dominated by advertising and consumerist content, often blurring the lines between entertainment and commercials. "
Media Use by Kids Zero to Eight
Common Sense Media" Screen media use is deeply ingrained in childhood, making the shift to high-quality, intentional content more critical than ever. "
| Feature | Typical "Free" Games | Anywhere Play |
|---|---|---|
| Goal | Maximize Screen Time | Maximize Real-Life Skills |
| Reward System | Random Dopamine Hits (addictive) | Skill Mastery (satisfying) |
| Failure | Shame / Pay to Continue | Growth Opportunity / Try Again |
| Data Usage | Sold to Advertisers | Encrypted & Private |
Built and Guided by Professionals
We are a team of child psychologists, game designers, and parents who wanted something better for our own kids.
Child Psychology
Theoretical Framework
Game Design
Fun
Privacy First
Safety
Join the Good Guys
Give your child the superpower of emotional intelligence. No ads. No addictive loops. Just play.