Discover the world inside you

Playful emotional skills for kids 4–12, in minutes a day. Audio-first, shame-free, and built so parents stay in control.

Short sessions. Repeat anytime. No reading required for most activities.

Audio-first mode No "fail" states Privacy-first
What’s inside
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Balloon Breathing (60s)

Breathe in… breathe out… watch the balloon float.

🙂

Mood Check-in

Tap a face. Pick up to 3 “why” tags. Done.

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Tiny Habit: Bedtime breaths

One small step. “Not today” is okay. Try a smaller step.

Big feelings show up everywhere

Kids don’t need a lecture. They need a small next step they can actually do.

School days

Nerves, frustration, and pressure can pile up fast.

Friendship moments

Conflicts happen. Repair skills take practice.

Home transitions

Stopping, starting, and switching can feel huge.

And when everyone’s tired, it’s hard to know what helps without turning it into a battle.

Skills kids can use in real life

Anywhere Play Kids turns everyday moments into short, repeatable practice.

  • 1
    Name the feeling (with faces + words)
  • 2
    Calm the body (breathing, grounding, movement)
  • 3
    Choose what to do next (two options, kid-friendly)
Ages 5–7

Audio instructions, tiny steps, and simple choices.

Tap the face that matches how you feel.

Ages 8–10

Short stories and skill loops that build independence.

Choose what you’d do next.

Ages 11–13

More agency, less ‘babyish.’ Private, respectful language.

Plan your week with flexible goals.

Built for short attention, big impact

Play

Quick games (3–6 minutes)

Emotion literacy, calming tools, confidence, and focus.

Best for: Anytime you need a reset.

Track

Mood check-ins

Faces + words, plus optional ‘why’ tags (max 3).

Best for: Spotting gentle patterns.

Practice

Tiny habit steps

Flexible streaks with a shame-free ‘not today.’

Best for: Building routines that stick.

Worksheets

Simple tools like feelings thermometers and calm-down menus.

Best for: Home and classroom practice.

Accessibility, from day one

Audio-first, reduced motion, high contrast, large tap targets.

Best for: Different brains and bodies.

Parent controls

Parent PIN, time limits, age bands, and weekly summaries.

Best for: Staying in control.

One primary action per screen. No timers by default.

How it works

A predictable loop kids can learn fast.

1

Pick a game

Filter by age, time, and energy level.

Most games take 3–6 minutes.

2

Do one small practice

Audio guidance, big buttons, and calm pacing.

No “wrong” answers.

3

End with a tiny reflection

One question, max. Then a next best step.

“Which tool helped most: breathing, talking, or taking a break?”

Fits into your day

Designed for real life: quick moments, simple tools, easy setups.

Phones & tablets

One-handed friendly, big tap targets.

Low stimulation options

Reduced motion and calmer themes.

Printables

Download worksheets as PDFs.

Share skill cards (parent-controlled)

Bring the same language to home routines.

Trust, by design

Warm and playful for kids. Clear and controlled for parents.

Not therapy. Not clinical.

We don’t diagnose or treat. We teach everyday skills.

Parent stays in control

Parent PIN, time limits, and age-band controls.

Privacy-first by default

We collect the minimum to make the product work.

What we store (minimum)

  • • Child nickname + age band
  • • Game plays + completion timestamps
  • • Mood choice + optional tags
  • • Habit completion states
  • • Accessibility settings + time limits

What we don’t store

  • • Free-text journals from kids
  • • Exact location, contacts, school name
  • • Diagnosis labels or clinical assessments
  • • Open chat between kids
  • • Voice recordings (unless you later add it with consent)

Start simple

Try a few games and see what fits your family.

Free to try

  • Play a starter set of games
  • Try Mood Check-in
  • Try one tiny habit
Start Playing
Coming Soon

Family plan

  • Multiple child profiles
  • Weekly parent summaries
  • More games, programs, and worksheets

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Frequently Asked Questions

Is Anywhere Play Kids therapy?
No. Anywhere Play Kids is not therapy and does not diagnose, treat, or replace professional care.
What ages is it for?
Designed for kids 4–12, with content patterns that also work for early teens.
Does my child need to read?
Not really. Most experiences are reading-lite with audio-first mode and big response buttons.
What if my child is struggling a lot?
If you’re worried about a child’s safety or severe distress, contact local emergency services or a qualified professional.
What data do you collect?
The minimum needed for progress: game usage, mood choices + optional tags, habit completion, and settings. No kid free-text journals.
Can I set time limits and controls?
Yes. Use a Parent PIN to set time limits, choose age bands, and manage features.
Is this friendly for neurodivergent kids?
It’s designed to reduce overload: predictable navigation, one task per screen, no timed challenges by default, and calm visual options.
Does it support reduced motion and high contrast?
Yes. You can enable Reduced Motion and High Contrast, and keep tap targets large.
Is there a “fail” state?
No. If something doesn’t fit, kids can choose another tool or try again.

Ready to start playing?

Pick one small practice today. Build the habit without pressure.

Anywhere Play Kids is not therapy and does not diagnose, treat, or replace professional care.

If you’re worried about a child’s safety or severe distress, contact local emergency services or a qualified professional.